I just read this headline and could not believe my eyes: "‘Halo: Reach’ sales hit $200-million on 1st day." Could this be real? The amount of money spent on this newest Halo game is staggering. And $200 million on day one? Staggering.
This got me thinking. Why the big sales? Easily, one can state that the fun need is being met. However, people are also meeting their need for freedom, success and belonging. Freedom? Freedom from their regular routine and freedom to choose to play. Success? Being good at the game. Belonging? Playing with friends, thus being a part of a group.
Indeed, video games can meet needs of people but I have one question- Where are all the great educational video games? If a lot students have an amazing capacity to play video games, why are great educational video games not being produced? It could be an amazing way to engage students in a meaningful way.